Wild Space // The Setting

The World of Wild Space

Humanity never left the Sol system. It built the ships to reach the stars and found the reaching harder than anyone wanted to admit.

The Setting

Earth. Mars. The dark between.

Wild Space takes place in a Sol system that never got any bigger. Four places hold every human being alive. Earth, Mars, Luna, and the stations around Saturn. Patrolled cargo lanes connect them, and the Lane Authority runs those lanes on paper. In practice they work like a protection racket with better branding.

Earth and Mars sit in a cold war that keeps getting colder. Shinsei Dynamics sells weapons to both sides. Chrome, the street word for cyberware, is everywhere, and every piece of it costs something. Nobody in this world is clean. The future did not fix anything. It moved the same problems to new places and added hardware.

47
Years since the exodus
3.5 hrs
Earth to Luna on the lane
8 to 9
Days from Mars to Saturn
0
Ships beyond the Sol system
Lane Authority // Transit Record
RouteMars to Saturn
Vessel classRig, heavy hauler
Declared cargoIndustrial equipment
ClearanceOne g, turnover at midpoint
CheckpointGate Tharsis
InspectionWaived
FeePaid
The Lane Authority accepts no responsibility for anything outside the lane.
The Sol System

Four places hold everyone.

Earth

Most of humanity lives here, under no single government. Successor states, corporate territories, and contested zones have spent most of a century negotiating, fighting, and sometimes cooperating. The cities are vertical. The upper levels are clean and expensive. Everything else lives below them.

Mars

Mars was supposed to be the clean start. It rebuilt most of Earth’s problems with local variations. The Martian Provisional Authority runs the planet and holds Gate Tharsis, the checkpoint every Saturn bound ship must pass. Earth has asked for joint control of the gate for twenty years. Mars has said no for twenty years.

Luna

Luna is money. Sealed resorts with engineered gravity cover the surface, and the maintenance crews who keep them running live in the habs underneath. No government rules it. A consortium of Earth corporations runs it and swaps its members every decade or so.

The Saturn Stations

Cassini Station, Titan Platform, and Helios Ring. Everyone needs Saturn and nobody can hold it, which makes these stations the closest thing to neutral ground in the system. Researchers, long haul crews, and people who like the edges gather here. Runners feel at home.

Lane Times // One G
Earth to LunaAbout 3.5 hours
Earth to MarsUnder 2 days to about 5, depending on where the planets sit
Mars to SaturnAbout 8 to 9 days
Wild spaceSlower. Nobody sweeps the dark.
Beyond the Lanes

Wild space.

Wild space is everything the lanes are not. No patrols, no fees, no inspections, and no official record of anything that happens there. Flying it is legal. Flying it with the wrong cargo to dodge a checkpoint is not.

Runners are the people of wild space. Smugglers, couriers, long haul drifters, and anyone whose business needs to stay off the books. They keep their own networks and their own rules, and those rules carry more weight than any government’s.

Wild space also holds the rumors. Ghost stations, lost colonies, ships that vanished from the lanes and turned up where they should not have. Some of those rumors are true.

The Hardware

Chrome.

Chrome is the street word for cyberware. It runs from a node in the palm that locks a pistol to one hand, to replacement eyes that see in the dark, to bodies with very little organic tissue left. People who go heavy get called decked out. People who stay unaugmented get called organic, and the word is not always kind.

The Remnant demands licensed installers. Mars is looser. The stations barely care. The further down a city you go, the rougher the chrome gets and the less any warranty means.

Every piece of chrome has a price. Past a personal limit, some users start to break down. The street calls it the static.

Known Powers // Incomplete Record

Nobody in the Sol system is clean. These are the names that move ships, set prices, and decide who gets to look the other way. Every one of them is corrupt in its own direction.

The Remnant
An empire that lost its empire and kept its army. It rules the Western territories of Earth and is quietly building a space force it calls defensive.
Shinsei Dynamics
The most powerful corporation in the system. It builds the best chrome money can buy and sells weapons to both sides of the cold war.
The Martian Provisional Authority
A parliament split between founders who treat the exodus as sacred and pragmatists who want to trade. It holds Gate Tharsis and plays that card hard.
The Lane Authority
It runs the cargo lanes on paper. Clean papers move fast. Interesting cargo moves expensively.
The Chroma Collective
No headquarters and no chain of command. Heavily chromed cells in cities, stations, and hab blocks, held together by a shared look and a loose kind of faith.
The Underworld
Fixers, runners, and smugglers. The rules have no court behind them, but everyone knows them. Pay what you agreed. Deliver what you promised.

Record incomplete. Some names stay off the books.

Timeline // Counted Back From Now
About 50 years ago
Humans begin moving through wild space.
47 years ago
The exodus. Mars breaks away from Earth. Sabotage disables the global defense system and hits Remnant infrastructure hardest. Repairs take eleven years.
About 30 years ago
Luna’s resorts become the public face of lunar settlement. The Remnant and Shinsei settle into mutual dependence and mutual suspicion.
20 years ago
Earth starts pushing for joint control of Gate Tharsis. Mars says no.
10 years ago
The first of four Earth and Mars standoffs in the lanes. None ends in shots fired. Several end in weapons locks and hours of tense talk.
3 years ago
Earth’s military begins to expand quietly. The official reason changes depending on who you ask. The real reason is Mars, and everyone knows it.
The present
The story starts here. Some of what comes next is not ready to be written yet.